ROTATING OVERLAYNAME rotates # anchor point x x in T OPACITY - Making the overlay see OVERLAYNAME opacity # in TĠ is completely invisible (hidden, gone, cannot see)ġ is very visible (the whole overlay is there and you can see it completely)Ġ.5 is see through, and anything between 0 and 1 (ie: 0.33, 0.72, 0.845…) makes the overlay see through. If you want your overlay to be flatter, change the SECOND scale number. If you want your overlay to be skinny, change the FIRST scale number. To flip the overlay upside down, put a negative sign in front of the second scale OVERLAYNAME scales to 1.0 -1.0 To flip the overlay horizontally, put a negative sign in front of the first scale OVERLAYNAME scales to -1.0 1.0 (If you’re adding the overlay to the background name then you only need to enter the scale size just once). The scale size needs to be entered in twice. SCALING Overlays (Changing the OVERLAYNAME scales to % % in T NOTE: Always make sure to add the zone #, otherwise the system will default it to zone 1 SHIFTING Overlays (Moving them around the OVERLAYNAME shifts to x y in zone # in T You can use this code as many times as you want, but make sure that you don’t use the same exact name. You can name the duplicated overlay whatever you want (I just added “2” to the end of the original overlay name), and use that name to animate the new overlay. You can use the same overlay more than once without having to upload the overlay with a different OVERLAYNAME_2 create from OVERLAYNAME Remember that you must add the shifts, scales, and opacity commands for all overlays when using the create command. Or you can keep using the create command over and over OVERLAYNAME OVERLAYNAME OVERLAYNAME create BACKGROUND NAME - DAY with OVERLAYNAME in zone # with OVERLAYNAME to % x y in zone # with OVERLAYNAME at layer #Ģ. BACKGROUND NAME - DAY with OVERLAYNAME with OVERLAYNAME with OVERLAYNAME All you need to do is keep adding “with OVERLAYNAME” next to the background name after every overlay. You can learn about opacity down OVERLAYNAME OVERLAYNAME opacity 1 in 0ġ. NOTE: To use this command you have to add in opacity command to make the overlay appear in your scene. This is used when you want to add an overlay in the middle of the scene. ATLANTA - NIGHT with CAR ANGLE SILVER to 1.5 220 85 in zone 3 at layer 4 BACKGROUND NAME - DAY with OVERLAYNAME to % x y in zone # at layer #ĮXT. BACKGROUND NAME - DAY with OVERLAYNAME at layer # BACKGROUND NAME - DAY with OVERLAYNAME in zone # BACKGROUND NAME - DAY with OVERLAYNAME to % x y (If you’re adding the overlay to the background name then you only need to enter the scale size just once) This is used when you want your overlay(s) to be already placed at the beginning of the scene. Typing the overlay next to the background name using the word "with" Here are the two ways you can add overlays into your scenes:ġ. NOTE: When you test your story and move your overlay around, you will see 2 codes that look something like this OVERLAYNAME shifts to 196 OVERLAYNAME scales to 1.0 1.0ġ96 is the x coordinate (the first number)Ģ23 is the y coordinate (the second number) Y coordinate is where the overlay is placed on the screen vertically (up and down) X coordinate is where the overlay is placed on the screen horizontally (side to side) Please visit my website for more templates and guides!
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